
TRINE 2 COUCH CO OP FULL
Superb graphics with next-gen visuals use impressive technical effects, immerse yourself in the fantastical fairytale world full of magic and wonder.Save anywhere to play as long or short sessions as you like and use the Unlimited Character Mode and Game+ for additional replay value.Online and local co-op with up to three players.Accessible for both casual and core gamers.


So for example, writing this will warp the character a screen distance (using up is also good so the character doesn’t fall through the ground, which can happen often):ĭ_warp_forward d_warp_forward d_warp_up d_warp_forward d_warp_forward d_warp_forward There’s the following commands available in the game console terminal (press F8 to open it): (If the saves don’t appear, you can check the Steam Cloud local folder - Cloud saves should be under Steam folder in userdata/xxxxxxx/35700/remote or such folder, 35700 is the Trine ID).Īs for cheats, there’s a few things… The easiest cheat is to warp. You can disable Steam Cloud manually too though, config/options.txt and steam_cloud_enabled = 1 change to 0. I believe this should work even with Steam Cloud enabled. You can in fact move the saves - once you complete the first level it should create a save_slot1.dhs file in the profile/default/save folder. Joel, Frozenbyte team, developers of Trine & Trine 2 I hope knowing this helps at least a bit… There are cheats but that’s not really an ideal solution (do let me know if you want them though). The average is probably around 30-45 minutes.

The levels aren’t super-long, but as you’ve noticed they do take some time to complete. But of course that doesn’t help with Trine. The reason for this is that our game engine at the time just didn’t support mid-level saving at all, which all comes from a small decision we made back in 2002 when we were writing the game technology that Trine is based on… For Trine 2 we spent a year re-writing pretty much everything, and thanks to that Trine 2 finally supports mid-level saving (save anywhere, in fact) and online multiplayer etc. The game is saved when you see the loading screen and hear the narrator talking.

Checkpoints only bring you to life within a session. I can answer this, but sadly the short version is that you have to complete each level before the game is saved (which happens automatically then).
